Writer/Editor/Narrative Designer

Video Game Projects
A Night in Serispron

Pitch Document & Flow Chart/Technical Outline
This is an example of a triggered dialogue document in my text adventure game known as "A Night in Sarispron."
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"A Night in Sarispron" is an interactive fiction adventure made in Twine. You play as Marius, a master necromancer sent to the medieval fantasy city of Serispron by their Dark Lord. Their aim is to raise an army of undead from the massive crypts beneath the city to attempt an interior siege so his war on the mortal realm can begin. The catch? It has to be done in one night, so time is of the essence. Distractions won't be tolerated.
This is an example of a triggered dialogue document that showcases my ability to create dialogue meant for video game interaction. It also shows I know how to use Excel.
